Online Lifestyles Are a Norm? Yes, They Are!

Filed Under , B2C Marketing, Community, Consumer Behavior, Online Marketing, Phychology, Social Media | Leave a Comment

December is always a special month for me as it is a time when all the checks and balances occur, when all the moments of the year are revisited in memory again - relived, pondered upon and signed off as lessons and discoveries. It is also a time for predictions, wish lists and anticipation! So with the respect to my passion for marketing, I am contemplating on the passing year with a reflection on online lifestyles or call it digital lifestyles that became a norm. Little by little, our activities move online: online shopping, online banking, online dating, online networking, online socializing!

According to the Stanford University study on Internet Usage Report, published in internet stats, “the longer people have been web users the more hours and the more activities they report engaging in. While self-selection may be playing a role with early adopters, the data strongly suggests a model of social change with not only a growing number of Internet users, but with web users doing more and more things on the internet in the future.” Though, I am not sure about the number of respondents and who they were, since according to the chart -if you have been online for 5 years, your average usage hours per week can be close to 9. Well, I totally can see myself spending 30 hours per week, excluding business hours, though I discovered internet in 2000 only (yes, I know it is late, but try to keep me from it now!)

Paid search is getting on the top hot list and though it is not a new way to reach our customers, it is the most profitable and on the target! Why not to love it? You pay for actions, purchases or performance. Besides it is so interwoven into everyday’s consumer behavior – no wonder it works! If I think about all the new things I want to buy, learn and get to know – what do I do? – I go online and search. And if before I was only paying attention to unsponsored results, now if it comes to the specialized services in the area– I prefer paid links. My rationale comes from the following – those folks might be mature and sophisticated enough to advertise online, thus the service /or business they are in – is taken seriously. What did people do before search engines? Yellow pages…did work well then with the phones. Now, we want to do everything online – as the majority of us is there 24/7.

Peer reviews, consumer reviews and any bad experiences – I look for those as well before I buy. This brings us to the second nominee on the list – social networks where people interact and recommend stuff. Social networking became so everyday-vital – almost like email. And even though for online and “everything internet” skeptics it =(being online 24/7) might seem too over the board or a sign of no life (remember, second life – no life cartoon?) – Online lifestyle is a norm. On the contrary, the majority of people on social networks are the most extraverted –social folks that stay in touch with far more people at a time than one could imagine long time ago before internet. It is also a great opportunity for the introverted to express more, to share more and to be surrounded with the personalized attention without the overbearing voice of extraverts! And thus, with the increase of time we spend in our networks, with the ease we express our wishes, share the knowledge - we bring our lives online and plant very obvious patterns of our daily consumption. What are the greatest opportunities are those for online advertisers! They can cater to us personally – with all the data that has been collected about our daily habitual interactions.

Rich media would be the third favorite of mine – acquiring hearts, eyeballs and attention span of millions of people. Sharing videos, audio files and such became so easy and fun. You can become a TV star, a radio star and an international celebrity thanks to all the rich media capabilities internet offers.

With that, I wish you all Happy Holidays (be that Christmas, New Year, Kwanzaa, Hanukkah or Eid-al-Adha) and more fulfilling online experiences in your digital lives!

Presentation Matters! The Top Information Design Principles That You Need To Know

Filed Under , Effective Communications, Information Design, Phychology, Professional Development | Leave a Comment

Communication is a vital skill that we developed and enhanced beyond the level that our counterparts in the animal world can currently rely on. However, we are still evolving and the amount of information we share rises every day. We are being trained or forced to perceive lots of complex information that we are to digest and to move on to the next batch.  So, it is almost critical to learn how to present yourself well, how to communicate your message effectively and how to make your information-based products  the ultimate delights for your customers.

The information you sell (be it a report or a dashboard of some sort) must be “pretty”, in other words, it should be quite visually appealing and well organized to make a difference for your users.  There is a fine line between the simplicity, enough information and information overload that you might want to test with your users.

“The danger of clutter - especially on a visual screen - is that it causes confusion that affects how well we perform tasks. To that end, visual clutter is a challenge for fighter pilots picking out a target, for people seeking important information in a user interface, and for web site and map designers, among others.” (MIT news).

To our luck, there is a whole discipline devoted to this question - Information Design that have to be a must read topic (and it is) for web application developers and product managers.  I find it very useful as well as a marketer and communicator.  In fact, anyone can benefit from this extra knowledge, or information to reduce the information overload we impose on our audiences.  According to Rune Pettersson, “Information Design is a multi-disciplinary, multi-dimensional, and worldwide consideration. It is not possible to develop a number of firm message design rules telling the information designer exactly how to best design a message and develop information materials. However, based on research it is possible to formulate several ID-principles and then develop a number of guidelines for the design of effective and efficient messages and information materials.”- International Institute for Information Design  So what are those top 10 or 16 ID-principles that we should keep in mind while engaging in product design or testing a product or participating in a beta?  You can actually find 150 ID-guidelines for 16 designs principles in Rune’s research, “It Depends“:

  1. Define the problem (Find what the user wants to achieve)

  2. Provide structure (Develop a clear structure, minimize the number of levels, show the  hierarchy graphically)

  3. Provide clarity (Go through the details: fonts, pictures, layouts, color, symbols, maps and make the all work in unison) - that’s where the pretty piece comes in!

  4. Provide simplicity (Check the readability of all items above)

  5. Provide emphasis (Use contrast and exaggeration or interactive elements to bring attention)

  6. Provide unity (Be consistent in your terminology, typography, layout and style) - make the information fluid!

  7. Consider information access (Use standards, internationally accepted, provide support for important context)

  8. Consider information costs (This one relates more to graphic design of web sites and implies production costs)

  9. Consider information ethics (Refers to considering copyright, media guidelines and image manipulation)

  10. Secure quality (Implies establishing the review cycles and ease of use for your reviewers to follow. If we apply that to a finished product, it can consider an organized storage or archives system).

  11. Strive for harmony ( I love this one - finding balance within the visual presentation of information)

  12. Follow aesthetic proportion (Implies finding the receiver’s aesthetic proportions, finding balance between the decorative use of color and cognitive importance)

  13. Facilitate attention (Refers to the mastery of bringing attention through text, layout, and colors)

  14. Facilitate perception (Here you must use your knowledge on perceptions of color, text, shapes, layout to make your message come through the way you want it to be)

  15. Facilitate mental processing (Utilize examples in text, provide realistic time for your audience to get the information, be consistent)

  16. Facilitate memory (Consists of presenting a limited number of information elements at the same time, with close connection of text and illustrations) - This is where the context is the key!

In addition, the information must be within the context, relevant and simple to produce actions you desire. Others call it the ability to provide a clear line of sight to show a complete picture. Others advise to present information in 3 blocks on one page to make it more meaningful and easily comprehensive. No pun intended, but there is so much information already about information design that helps simplify the information -that makes one’s head spin.  For example, there is even a comprehensive book of papers in IA (Information Architecture) or ID that one can immerse into to become an expert that can solve such problems in a matter if minutes.

While getting myself more into the subject, I found a good guide to make my quest for answers even easier and not so “overloaded” - I recommend to add ‘The Visual Display of Quantitative Information” by Edward Tufte to your library.

 

 

From In-Game Adverts (-ising) To Expanding Your Emotional Experience, Identity and Behavior

Filed Under , B2C Marketing, Consumer Behavior, Creative Marketing, Digital Marketing, Evangelism, In-Game Advertising, Phychology | Leave a Comment

In-game advertising (a.k.a. IGA) is not new in the gaming industry. However, it still has its challenges and victories. It is considered to be a very effective channel as you as an advertiser are inserting your messages into the experiential process – “when the user is in the process of consuming the pleasurable experience of the game”, thus more predisposed to react positively to your communications. It goes without saying that you should avoid being too overt in your pitch to make your offer make a smooth transition into the consideration set of your user. The message needs to fit seamlessly into the experience to be acceptable by the users. This is the advantage of the channel. The challenges vary from the decisions being made on how to make the communication process “seamless’, how to get the best conversion rate and still keep the user loyal and very engaged in the game.

With the idea to brush up on the latest trends, I went onto my search in the latest articles on the topic, which led me to a number of even more amusing discoveries that I would like to capture and share.

To visualize the structure and evolution of in-game advertising, it helps to list the types of the adverts you can see in the games. According to the Wikipedia, there are 4 types of in-game advertising:
1. Static adverts (billboards, dashboards, static “banners”, and product placement) – that prominently display the message on the user’s dashboard. I call them “the pre-evolution stage ads.”
2. Dynamic adverts follow next -(tailored ads to the geographical location, time of the day and time-sensitive offers (a new movie launch as an example)) that advertising agencies produce outside the development process. Very effective feedback can be collected due to the ad-tracking analytics available that can be re-communicated to the development process to enhance the game design based on the user behavior. Mental note to research more on that!
3. Online communities (like Second Life and other virtual worlds and Massively Multiplayer Online Role-Playing Games ( MMORPGs)are able to display persistent online adverts, with advertisers acquiring the space and providing their brands consistent online presence in-game.
4. Incidental adverts” billboard-like advertisements or blatant product placement for the single purpose of creating a more realistic gaming environment”, which seems to be almost the advertisers “la-la land” – as the gamers request those ads. I wonder how rates differ for this type of ads and who is the decision-maker here – the game developer or the advertiser? What is the compromise dollar-wise and content-wise reached in the transaction?

It is worth mentioning Nick Yee’s extensive research for the past two years on the psychology of gaming. We all heard about the wonders of Second Life and Linden economy , but my immediate fascination includes his study on the emotions and experiences gamers have, how much time they spend on what, etc. In Yee’s research, known to the public as the Daedalus Project, he shares his findings on the psychology and sociology of MMORPGs, (Massively Multiplayer Online Role-Playing Games) that are based on the survey data from over 40,000 game players. Some of the interesting comments from the actual participants can be found on his site.

As an example, the most memorable experiences gamers live through include:

- First were the ones that have high achievement elements in the process of competition (usually in the battle) and collaboration.
- Relationships and memorable interactions with another person came second (with acts of occasional kindness, romantic interest and evolving friendship).
- The third was the near-the-death- or death experiences. I can see why! Scary!
- There is a forth aspect as well, that is classified under miscellaneous that included role-playing out of boredom or the initial euphoria of the new game (“stepping into a new world”) , being surprised or taken aback and meeting the guilds.

What entertains me most – is how similar our in-game most memorable experiences with a real life (aside meeting the guilds); we all can see the common trend: we take pride in the challenges that competitive experiences provide; we engage in relationships and we do remember our surprises, scary moments and fun roles we manage to play. If you add the fact that a healthy life is when you take it as a playful game, then the borders merge even closer (both Einstein and Edison played games to give a break to their brilliant minds). Plus, childhood psychology and development scholars proved that play helps develop thinking capabilities. We human beings do need fun to be able to live fully engaging and long lives. I am not saying let’s all start playing video games, as play can be found in various activities. But, what keeps me thinking (all that research sowed more questions!)– What effect gaming activity can have on our minds, let’s get rid of the other role playing to make it simple. Do people who play video games develop more capabilities to expand their roles in real life? Are they more resistant to stress? Do they live longer? How does the behavior change in the process? Do we change our personalities? To the last question, Dr. Yee and his colleagues already wrote a paper that describes well this process, also called as the Proteus Effect (the effect of transformed self-representation on behavior). Here is the link to the respective research paper for your leisurely reading.

Other top three interesting findings suggest:

1. Many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore. See the research by clinical psychologist, Sherry Turkle.

2. Gamers spend a considerable amount of time (often a third of their total time investment) doing things that are directly-related to, but outside of, the game itself - which explains the popularity of virtual worlds and online extensions of the games. (from the Daedalus Project)
3.Many players report that the emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding.” (from Nardi, Harris, Strangers and Friends)” Talking about the drama in games!

Talking about the relationship and loyalty they (the gamers) have with the game! The commitment in terms of time, money, emotional and creative energy represents abundant opportunities for loyalty programs, creative content generation throughout the gamers’ lifetime and extensive market research that is applicable to everyday outside the game-human behavior.

The Difference Beween Private and Public Decisions Consumers Make

Filed Under , Consumer Behavior, Phychology | 2 Comments

It always amazes me how people arrive at certain decisions, what makes them select an alternative in regards to the environment they were exposed to while being at the final stage of buying behavior. And it is not a novelty that private choices, thinking and actions are very different from the ones we do in public - meaning those choices are very visible and easily to be judged, evaluated by the other people who’s opinion we value or rely on. Thus, instead of plunging into the consumer behavior magazines to seek the answer to the question that was burning my head all week, I turned to psychology and sociology studies by Wharton scholars.

I had an assumption in my mind that regardless of the difference in the private state of mind and public image we portray - the two worlds invariably overlap or feed off each other, thus similarities occur - unless we have a case when both worlds almost never coincide, interact or see each other. I do not plan to get too into the psychoanalytical aspect of it, but in the psychology field - they call it a “split personality” syndrome, very rare occurrence, but quite possible - when the two worlds do not have a chance to integrate. Extrapolating on that definition, we can easily see why private and public choices could be totally opposite to each other. As an example, a consumer can appear to be predisposed to one type of behavior and share the reinforcing thinking that favors his private choice (let’s say of consuming some type of media that is prevalent in one environment he mostly resides in). At the same time, he/or she might take an opposite selection while being surrounded by other people where his/her the choice is quite visible.

How do we marketers - find the consistency in the behavior of the users we study? Obviously, we have to observe them from the both sides, in both worlds. What if we do not have that privilege? What to do next?

According to the research in the decision-making process by Mark Pauly (Wharton Business School), “Private behavior more closely follows expected utility models, while public decisions move in the opposite direction. “ Thus, when the choice is private – we pick what is best and most beneficial for us, when the choice is public – we tend to make choices that contradict the most expected utility choice (even if it might be indicative as a value for a group of folks that would benefit from it as well) or make decisions that do not make sense! Go figure! Pauly proves his point by illustrating the decisions consumers make in relation to health care products (insurance) – “People avoid deductibles publicly, but prefer to pay them privately. They want their insurance companies to pay for their preventative care even if it might be cost effective for them to pay for it themselves. “

Even though the example included health care products, I believe one can see the “light” for the topic in discussion for other services we provide and promote or decisions we make while building our lives. The key reasons for this divergence include:

1. Misperceptions of Value
2. Reputation
3. Benefits Distribution

As I see it, there is no other way around it but trying to get into the both worlds. Perhaps, ask our customers invite us into their worlds and see if we can decipher behavioristic patterns that are universal or similar for both worlds? Why do that you might ask yourself by reading this far? Well, to be truly successful in our field – understanding your users, clients, and customers – is the key. Understanding them and catering to their needs by adjusting our products and services in time– is the marketing nirvana we all try to reach. What does our scholar suggest in this case?

- Watch for public-private divergence. If we look at our own decisions, in any case that involves both public and private decisions – we should try to examine the question through both lenses. “For a public decision, especially when there are reputational issues at stake, consider if you would make the same decision in a private situation. Also, look at whether the decision really provides the highest expected utility.”

- Expect that people will not do as they say. This recommendation allows you to better predict and anticipate consumer behavior. People would say one thing in public, but be willing to accept a very different option in private. Understanding that allows you to tailor your communications based on the environment your user currently has chosen to interact with you. Will people actually follow their public positions in private decisions? Is there a way to allow your customers make the decision you advocate that still preserves their reputations? Explore the last question and you can be rather successful despite this truth of life!

- Look for redistributable mechanisms. If we devise our programs when the benefits are funded by the group and redistributed by the need of some members of the group to another – see how it can affect the decisions of your individual buyers and what efficiency you can gain in the process. Consumers are more prone to agree to participate in the shared benefits plans where redistribution process exists, as one man’s garbage can be another’s treasure while both of them pay for the “membership”. Look for those opportunities!

Loyalty - Is That What We All Are Striving For? Customer Loyalty is Equivalent To Successful Marriage

Filed Under , B2C Marketing, CRM, Consumer Behavior, Phychology | Leave a Comment

What is Customer Loyalty? It is a state of marketing nirvana that all of us are trying to get into, equivalent to a successful marriage where both parties are satisfied with their relations. Our customers develop an emotional bond with our product through a series of repeat purchases that are all positive experiences. All that is due to the fact that we marketers pay attention to every detail and preferences they state each time they come back. And we - evolve and change while catering towards those preferences.

Customer loyalty also implies some sort of solid comfort and knowledge (from the both parties) that at times of conflict or misunderstanding - their interests will get worked out, talked over and resolved. There is trust from both sides - the merchant will not disappear or refuse service and the customer will not run off like crazy to another provider without engaging into the conversation. Now, we are arriving at the true connection between loyalty and database marketing = two-way consistent communication.

Developing the bond between you and your customers is all what the database marketing is about. Loyal customers are more valuable for your business than average because they:
- Have higher retention rates
- Have higher spending rates
- Have higher referral rates
- Higher lifetime value
- Are less expensive to serve
- Buy higher priced options

So which rate listed is more important that others? Of course, the retention rate – once your customers are gone, they are gone and it does not matter how frequently they purchased or how much they have spent.

So what can you do as a database marketer to keep them? – Use the information and data you have and personalize your services accordingly in real time. The industry has a myriad of success stories that illustrate the best known principles of database marketing. One example would be an article by the Chief Marketer’s writer, Bryan Pearson where he views and describes a successful customer loyalty strategy as a dynamic ecosystem. Which makes sense, as the idea is to surround your customers with as many touch points for service/product consumption and positive interaction. We, humans are “hungry for more resources” social beings and respond well to such environments where all our needs are constantly catered in one place at the right time by the same provider as long as the quality and variety aspects are in line with our expectations. And if you add the consistency of touch point interactions - you lock us pretty in a dreamworld of instant gratification that is prolonged!

The top three strategies that are shared in the article include:
1. Understanding your segments, where “extensive market tests definitively prove that customizing content and messages to focus on relevant products and solutions drives dramatically higher response rates and increases the profitability of direct communications to this segment. This model of testing and analysis has demonstrated real-world success in using customer transactions to predict purchase behavior.” Thus, you are able to collect those preferences, track the changes in consumer behavior and predict future purchases for similar customers.
2. Segmenting ahead of the curve, implies taking this analysis a notch up and predicting the future behavior for your customers before they realize that they have new preferences based on marginal deviations from the norm. You can track the info back to some specific event and tailor your communications to test the probability.
3. Enhancing the customer environment, goes without saying into the equation as it manifests your response to the transactional data you receive/the feedback in other words. You make their repeat purchases even more pleasant, more relevant – thus polishing the emotional connection.

All in all, it appears that paying attention pays off in the business world and the laws of evolution are attributable to a successful marketplace. Add an agile human intellect and action in between, and you are likely to follow the lifecycle of a civilization – growing your business. Isn’t it what we - marketers are here for?

“Common Mistakes That Drive Customers Away” from the Online Market World, Day Two

Filed Under , Consumer Behavior, Ecommerce, Online Marketing, Phychology, User Experience Design | 1 Comment

Day Two for the e-commerce conference brought new ideas (from starting my own online business after watching all those people making a living while selling anything!) to confirming new directions that I would like to take in my career: CRM and web analytics that affect conversion rates (multivariate testing and behavioral targeting). Social media, viral marketing and online advertising became close chapters: I can still do that, I get it and know it well, but passion is moved to something new and more challenging - database marketing and behavioral targeting. At the same time, user experience design concepts still get mixed into the equation as they affect the entire consumer experience and the bottom line.

To that extent, one of the most interesting sessions today was on “Most Common Mistakes That Drive Customers Away” with Thanh Nguyen from Business OnLine, Jeff Shulman with (X+1) and Mark Wachen with Optimost sharing simple nuggets that are worth keeping in mind while optimizing your online communications or sales process. So, the most common mistakes include:

1. Mismatched Offer - when a user comes back in a week and sees the same offer for a lesser price? Ha? It does happen very often and can turn off your customers in seconds.
2. Mismatched Content - happens when “cookies” get on the way and mixed up, or randomly - an example of this can bring a scenario of a college student that stays up all night and frequents MySpace while he is presented with an offer for a Mercedes. Very mismatched content!
3. Multiple Choice - too many choices make it difficult for users to make a choice - a book was referenced in the speech by Jeff “The Paradox of Choice” - that provides a good overview on buyer’s behavior and how people make their decisions.
4. Promoting Benefits That Are Not Benefits - happens all the time. As an example, in the final action step when you ask your visitor share his/her email address and add a “no-spam” disclaimer - it can only hurt you as people start thinking about it. Studies show that if you do not mention too much info or negative info, your conversion rate is much higher - as it makes sense. Do not clutter the user’s mind when there are already ready to take an action with extra info.
5. Continuing To Sell When The Sale Is Made - can prevent your customers to take the final step - as an example, removing FAQ info that was placed together with an offer - increased the conversation rate again - too much info (TMI) - something most of use marketers suffer from.
6. Asking A Lot Of Unnecessary Questions - making your users fill out long forms - turns everyone off - minimize your forms to 3-5 questions.
7. Treating Customers Equally - Segmenting by search keywords does bring more qualified traffic that converts into dollars as opposing to throwing out the same copy to the entire audience.
8. Not Allowing Your Users To Check Out Fast And Easy - according to the studies that a user experience analyst, Thanh Nguyen, conducted, people get frustrated when a bunch of forms or barriers are presented before they can enjoy a product or complete a purchase. ” I do not want to fill out forms to buy a purse. They do not ask me to do that at the counter”, - says right away what your users want.
9. Not Giving Clear Indications For The Shopping Process - makes your customers wonder “How long is it going to take?” - and the way to avoid this pitfall is to offer a visual path to your users, as an example, see the checkout path that Amazon cart has that starts with a “sign-in”, continues to “shipping”, “gift wrap” and finishes with “place an order”.
10. Not Capitalizing On Abandoned Carts - represents a lost opportunity that is not utilized by some online merchants. How many times did I go through the process and did not complete the shopping? Sometimes, I lost the card - as the merchant provided me with no history or some indicator where it was, or sometimes I got distracted. By providing the history, save the cart option and reminding via email with a discount offer can significantly recover the abandoned customer.
11. Not Cross-Selling By Displaying Products Without Recommendations - “Imagine four products displayed and 6 out of 6 visitors did not click through?” - no case studies or testimonials are used - and your users do not trust online content but other users. Make your users recommend and cross-sell for you. Use the user’s browsing history from items searched to tasks accomplished during the session, connect him/her to other users who did the same and purchased - and recommended your product - cross-sell.

To sum it up, it seems like keeping the sales process easy, straight-forward and consistent brings the best results: higher conversion rates, user satisfaction and referred business.

Three Useful Models for Web Copywriting

Filed Under , B2C Marketing, Effective Communications, Effective Marketing, Phychology, User Experience Design | Leave a Comment

Three Useful Models for Web Copywriting

Writing a web copy? It has been a while since you did any highly visible writing? Or do you simply wish to refresh your copywriting skills and use those for quality check review of your contracted writers? Maria Veloso, a 27-year expert in copywriting and direct marketing, shares her experience in the book “Web Copy That Sells”- a highly recommended reference that is worth taking a place in your marketing library. Here are three useful models to shape up and sharpen the web writing skills:

I. Conceptual Web Copy Blueprint
II. Five Guidelines to Make Your Copy Sell
III. Priceless Techniques to Use While Constructing Web Copy

So, you have a vision for your site and you think that you have the content necessary to deploy for the copy. Well, the truth is that your content is not your web copy. All the information that you compiled while talking to various groups within your company is just information. You still have a job to translate it into a “sellable” web copy – a copy that delivers – empathizes with your customers, persuades them and generates sales. Thus, the initial step for you as a writer would be to step into the shoes of your audience and get their perspective on the user experience that they would have while visiting your site. What would they do and what path would you lead them to? The five key questions to answer while going through this exercise is:

1. What is the Problem?
(Diagnose the problem or pain point for your audience. Sometimes, they do not even know that they have a problem – educate them.)
2. Why Hasn’t the Problem Been Solved?
(Check the history of the solutions that failed or succeeded).
3. What is Possible?
(Use “possibility thinking” and paint a picture for your audience of what is possible for them to do and enjoy while the problem is solved (by your service/product.))
4. What is Different Now?
(Explain how your product can help them and what is different about it.)
5. What Should I Do Now?
(State clearly what you want your prospects to do.)

This is your conceptual blueprint!
What do you do to make your copy live and actionable? Sprinkle your blueprint with the basic design and psychology guidelines:

1. Inject Emotion
2. Add Bullet Points, Bonuses, Guarantee and Close
3. Add Credibility-Building Elements
4. Add Psychological Devices
5. Replace Rational Words with Emotional

This is your five guidelines to follow while writing the copy!

What are the priceless techniques to keep for reference in the process of writing the copy?

• Use AIDA Principle (Capture audience’s attention, get its interest, build desire and induce action).
• State The Unique Selling Proposition (competitive advantage of your product).
• Make the Impression in the First Paragraph
• Write the Offer You Cannot Refuse
• Use Testimonials: “It Can Happen to You”
• Use Your Headline to Sell
• Introduce the Price Through (Daily-Cost Technique and Minor-Purchase Technique)
• Keep On Selling: Craft The Order Form Thoroughly
• Infuse Your Copy with a Money-Back Guarantee: Make a Deal
• Plan the Close For Potential Sale
– Provide a Free Gift
– Use a Time Limit Offer Technique
– Use a Limited Supply Technique
• Spell Out Your Call To Action
• Use an Opt-In Mechanism
• Use Attention-Grabbing Words
• Avoid Jargon and Corporate Speak
• Use Multiple Pricing/Benefits Offers

This is a good checklist to have while crafting the copy.

Another good source of short articles on effective web copy is available at excess voice site.
The third source for web copy intelligence that I would recommend to subscribe to for weekly updates - is Brian Clark’ blog – Copyblogger.

What are your best sources, tips and examples of effective copywriting?

Interactivity and Engagement Grab Attention, Build Connection and Make Us Buy

Filed Under , Community, Creative Marketing, Effective Marketing, Interactive Marketing, Phychology | Leave a Comment

People do not like to be sold, but we like to buy. Thus, it just makes sense that conventional commercials bombarding, be it a TV ad or a sales speech, does not work very well. Interactivity aspect became the key ingredient for making a connection to customers’ hearts and wallets. Touching customers at the moments of their experience while enjoying their passion, hobby or interest works wonders. It creates a connection that is weaved into already positive experience. That is why ad placements work best: be it traditional movies or games or mobile communications. According to the e-marketers recent article, “Advergames like the 3.2 million units sold at Burger King over the holidays have been a success, and in-game placements have music labels competing for exposure in the latest sports games. But it is online gaming that holds the best promise for targeting during specific time slots, as is possible through XBox Live and other game ad networks.”

Another way to look at it is through the lenses of experience design field, where cognitive psychology and consumer behavior are taken into the account. David Armano shares a very compact foil set, illustrating this concept on his blog. Experience design requires more “thinking” energy and planning though. With product placements, you are simply rewarded by doing your homework and using the info on where your customers “hang out, lounge and mingle”. With experience design applications, be it an event or a product, it has to do more with a new creation where prior knowledge is practiced. It could be more challenging and time-consuming as production and testing takes time. At the same time, what can be more rewarding than creating a new experience that your audience will definitely engage into and be able to enjoy the connections it builds with your product? The greatest part here is not about the product, but a user, consumer, as he/she is thought of, cared for and catered to!

Why This BluFly Ad is Different from Others

Filed Under , Advertising and Entertainment, Consumer Behavior, Effective Communications, Phychology, Product Marketing | Leave a Comment

Using sex appeal in ads always works and we all see it for various products. Clothes advertisers always have that reference. However, I think this ad captivates not only with a catchy episode, but a nice closure - copy ” a new way to change your clothes”. Every time when advertising can actually make a difference and change consumer behavior is when its persuasive power is exercised. The last sentence is strong enough in context and in the way it appeals to modern women. It works well and I would say, nurtures the self esteem of any woman. It makes us think…yes..why not use blufly.com? Why not get new clothes like that every day? It made me go and check the site and actually browse through some items. I wish they deliver clothes like pizza = fast, not within 1-2 business days but in a few hours. Hmmm, maybe in 2010…if so, imagine that you can have your favorite styles that always work and you order as you travel. But this is all dreams for now!

The Essense of Passion

Filed Under , Phychology, Professional Development | 2 Comments

Well…I have been asking number of people on ”What makes you wake up in the middle of the night to think about what you do (for a living)?” Why you are doing it? Why this industry? and I must confess I get perplexed when I find no passion in the profession a person is engaged into. I think being passionate about the cause of your actions is so important. It is like having a quality experience. It is like being in a continous process of extending your imagenary limits….I can understand people have mortgages to pay and children to feed. But, why not find something you enjoy and be passionate about it and get the bills paid? I also observed that in some industries there is a bigger percentage of passionate people than in others. Why? In my opinion, there are variations of passion in the industries that have those: it could be a strong brand of the company that drives the culture and creates a cult (which is not a bad thing), or the venture is so exciting and going to change the way we do things. But, I will never understand doing things just because you have to…why not do the things you care about and can invest maximum energy?  I also found that being around passionate people creates an invisible aura of can do attitude which actually gets realized in real life. In reverse, lack of passion is so infectuous that it makes me want to run (cause I do not wish to catch it). Am I too idealistic in what I expect? Do not think so.

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      Everything posted on this blog is a product of my own thoughts, ideas, reflections based on the professional interests. It is based on the public information, works of the colleagues and fellow researchers that are cited respectfully and my opinions as an industry professional.